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It is the same in every goddamn game: You have to kill x-amount of monsters, or you have to get x-amount of spoils from certain monsters, or you have to collect x-amount of materials. 9_9Īnother common and aggravating factor of KRPGs is the sidequest system. Unfortunately, things can get rough once you end up in France (or was it Britain?). Granted, if you can get into a steady rhythm of alternating between normal attacks + special attacks, you can probably get through a bit of the game without falling into the trap of grinding to level up. I am convinced that Com2uS designed it so that enemies in the game are extremely tough (offensively and defensively) just so that you would go this route and take out your credit card to pay your way through the game. Speaking about levelling, there are even games like Elphis Adventure that allow you to pay for extra stat and skill points. In other words, you’re not required to spend hours beefing up your party or character by enacting constant genocide on every single evil creature you come across. In that game, you eat food to gain experience and food can be obtained by cooking raw ingredients which are found lying around in various dungeons or purchased at towns. Why can’t developers give me more substance or some other alternative to strengthening characters instead?Īdventure Bar Story, which isn’t a KRPG (and certainly not action-oriented), gets around this by implementing another system to level up characters. Actually, for RPGs that have player versus player battles, I would think that’s a form of encouraging people to grind. I suppose you can get by with stocking up on potions and spamming the hell out of them but for titles with item cool down times, this probably isn’t the way to go. At least, not unless you spend hours slaughtering the same monsters over and over. To me, you pretty much have to rely on enemy spoils and the Fusion Machine to get what you need since, honestly, enemies and selling stuff won’t get you very much. There ARE games where money doesn’t seem to play too much of a role though - like Inotia 4. Also, I’m pretty sure that even if people aren’t packrats, they’ll run of space fast because, seriously, if you’re going to be carrying around potions and alchemy material (for synthesis and stuff), you’re not going to have space for anything else. And I pick up everything I see because, in many cases, it takes FOREVER to make money solely from grinding enemies so I need stuff to sell.
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I’m a natural packrat when it comes to RPGs so only have 9 – 12 slots is really useless to me. With the exception of Zenonia (the first one) and other cell phone ports of older games, every single fucking RPG requires you to pay for inventory space out of your own pocket.
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One of the main things that drives me insane is the fact that each company holds inventory space hostage. ? On the other hand, I will complain about them tirelessly on Twitter. After all, their games aren’t known for amazing plots or characters. On one hand, I play them because I guess I kind of enjoy mindless hacking and slashing. I have a love-hate relationship for all the RPGs that Gamevil, Com2uS, and CH Games publish. For what it’s worth, I played a bit of Seed (the first one) as well but the translation was so painful, I deleted the game shortly after the character got to the harbour town at the beginning of the game. Before I start, I should list my “experience” with Korean-made RPGs~! These are off the top of my head so I’m probably missing some: Zenonia (never finished but played late into it), Zenonia 2 (midway through), Zenonia 3 (completed first playthrough only), Zenonia 4 (completed first playthrough only), Seed 2 (midway through), Seed 3 (maybe midway through?), Inotia 2 (late into the game), Inotia 3 (finished), Inotia 4 (most likely midway through), Elphis Adventure (stuck at Jeanne d’Arc era), Destinia (midway through), Advena (somewhere in the beginning), and Illusia (beginning).